AI Insights · Timothy · July 2023
Top 5 Virtual Pet Apps in Australia - Q2 2023 Performance
In Q2 2023, virtual pet apps in Australia saw varied performance trends in downloads, revenue, and active users. Here’s a detailed look at how the top 5 apps fared.
In the second quarter of 2023, virtual pet applications in Australia displayed a variety of performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the weekly performance of the top 5 apps on a unified platform.
My Cat – Virtual Pet Games from Akita Limited Liability Company exhibited a steady increase in weekly revenue, peaking at approximately $4.5K in the final week of June. Downloads fluctuated, with a notable rise to 6.9K in mid-April and a secondary peak of 5.1K at the end of June. Active users saw a significant growth, starting from 6.1K in late March and reaching 10.1K by the end of the quarter.
My Talking Tom 2 by Outfit7 Limited showed a varied revenue pattern, with a high of about $1.6K in late April and stabilizing around $1K towards the end of June. Weekly downloads saw consistent performance, peaking at 5.5K in mid-May and ending the quarter at 4.9K. Active users maintained a strong presence, hovering around 160K to 170K throughout the quarter.
Another popular app from Outfit7 Limited, My Talking Angela 2, experienced a decline in weekly revenue, from $1.4K in late March to around $820 by the end of June. Downloads showed a peak of 5.5K in mid-April, with a minor dip and recovery to 4K by the end of June. Active users remained relatively stable, averaging between 30K and 35K throughout the quarter.
My Talking Tom Friends, also by Outfit7 Limited, had a modest revenue performance, peaking at $1.1K in early April and gradually decreasing to around $514 by the end of June. Weekly downloads were relatively stable, with a peak of 4K in mid-April and ending at 3.4K. Active users saw a consistent trend, maintaining figures around 62K to 72K across the quarter.
Lastly, Applaydu family games from FERRERO TRADING LUX S.A. did not generate any revenue during the quarter. However, downloads were notable, with a significant peak of 6.9K in early April and stabilizing around 2K towards the end of June. Active users showed a slight decline from 16.6K in early April to 12.3K by the end of June.
For more detailed insights and analytics, visit Sensor Tower.